/*
* This file is part of RoboDS (http://code.google.com/p/robods/)
* Copyright (C) 2007 Blakharaz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* 
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
*/

#include "OgreUserInputState.h"

#include "Card.h"
#include "Logger.h"
#include "Robot.h"
#include "UserInterface.h"

namespace robo
{

OgreUserInputState::OgreUserInputState(Game* game, UserInterface* ui)
:	UserInputState(game, ui)
{
}

void OgreUserInputState::resume()
{
	///@todo deal new cards
}

void OgreUserInputState::pause()
{
}

void OgreUserInputState::handleEvents()
{
}

//void OgreUserInputState::draggedSprite(Sprite* sprite, u16 x, u16 y)
//{
//	Card* card = dynamic_cast<Card*>(sprite);
//	if (card)
//	{
//		Vector2 targetPos = card->getPosition();
//		int slot = mUI->getCardSlotAt(x, y);
//		if (slot != UserInterface::NO_SLOT && slot != UserInterface::SLOT_AVAIL)
//		{
//			mUI->setActiveCard(slot, card);
//			mUI->update();
//		}
//		else if (slot == UserInterface::SLOT_AVAIL)
//		{
//			mUI->addAvailableCard(card);
//			mUI->update();
//		}
//		else if (slot == UserInterface::NO_SLOT)
//		{
//			mUI->update();
//		}
//	}
//}

}
